AND everyone that contributed to the GitHub source.Also others that contributors on GitHub.Simply EJ : Director/Artist/Animator/Musician/VA.Also follow for other projects they are working on. If you had fun and would like to keep up-to-update on the mod, please make sure to support the cool mod creators on their social media platform. More waves to come? More Sonic to battle? Songs:įNF vs Super Sonic Smackdown Mod credits: Its commitment to team-based racing has certainly peaked my interest, and though I loathe to admit it, I’m a sucker for the Sonic franchise (especially its fantastic racers).A Super Sonic Smackdown FNF mod where Boyfriend battle against many type of hedgehog such as Dark Sonic, Silver Sonic, and EXE, and Terios Sonic. I’ll definitely check out Team Sonic Racing upon its PS4, Xbox One, Nintendo Switch, and PC release this Winter. Item-trading adds a new layer of team-based strategy to a genre that is typically about cutthroat ruthlessness, which is a bold but exciting choice by Sumo. I really like this idea, as it can be used to either boost teammates who have fallen behind, or to help push the best teammate to victory. When a character picks up an item, they’re given the opportunity to give the item to one of their teammates. The other big team-based mechanic is item-trading. This encourages different formations and coordination between teammates without providing anyone with an unfair advantage. If a character is behind one of their teammates for a moderate length of time, a golden trail is made a trail that gives every following teammate a speed boost. New to Team Sonic Racing is the ability to create boost trails for your teammates to follow. Tighter drifts give you varying levels of boost that are instantly triggered when you stop drifting. Turns and handling are nice and tight, while drifting feels as smooth as butter. Team Sonic Racing controls like its predecessors. I’m sure there will be lots of references to previous games in the other stages in the full game, as fanservice is the essence of any crossover title. The available tracks were from various Sonic games, with the course I played on being based on Planet Wisp, a primary setting from Sonic Colors. I played as Omega, because robots are cool, and teamed up with his fellow Team Dark members. Sonic, Knuckles, Tails, Shadow, Rouge, and E-123 Omega were all playable in the demo, though the character select screen featured quite a few unfilled slots. Anyone who has played a Kart racer can tell you that they aren’t exactly team-based racers, making the decision to focus on teamwork all the more fascinating. From what I played at Sega’s E3 booth, Team Sonic Racing feels like a natural continuation of the Sonic Racing series, but with a greater focus on teamwork and cooperation. While the upcoming title shifts the focus from Sega properties to only Sonic characters, the incredibly strong core mechanics of previous Sonic Racing titles are present and accounted for. At E3 last week, I managed to get my hands on the newest Sonic Racing title, Team Sonic Racing.
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